New Delhi, India – India’s parliament has passed a landmark bill banning online gambling, following alarming government figures that estimate betting platforms have drained over $2.3 billion annually from nearly 450 million Indians.
The new legislation, called the Promotion and Regulation of Online Gaming Bill, was passed by both houses of parliament late Thursday. It criminalises the offering, promotion, and financing of online gambling and fantasy money games, with violators facing up to five years in prison.
The ban will impact platforms offering real-money card games, poker, and fantasy sports—most notably India’s wildly popular fantasy cricket apps.
Uncertain Future for Cricket Sponsorships
The move throws into question the future of major sponsorships, including Dream11, India’s largest fantasy sports platform, which became the lead sponsor of the national cricket team in July 2023, with its branding prominently featured on Team India jerseys.
As of Friday, the Board of Control for Cricket in India (BCCI) had made no formal announcement about Dream11’s sponsorship status.
“If it’s not permissible, we’ll not do anything,” said BCCI Secretary Devajit Saikia. “The BCCI will follow every policy of the country that is framed by the central government.”
In response to the bill, Dream11 announced that all cash games and contests have been discontinued, though non-cash games remained accessible as the bill awaits formal ratification by the President.
Curbing Addiction and Financial Harm
A government statement described the bill as a response to the rise of “predatory gaming platforms”, which officials say exploit users with false promises of quick wealth, leading to addiction, financial distress, and even suicides.
“This legislation is designed to curb addiction, financial ruin, and social distress caused by predatory gaming platforms,” the statement read.
Government data also links the online gambling industry to fraud, money laundering, and terrorism financing.
Exceptions for E-Sports and Education
The bill excludes e-sports and educational games, which the government has pledged to promote under India’s digital economy strategy.
Prime Minister Narendra Modi welcomed the legislation, saying it would “encourage e-sports and online social games” while protecting society from “the harmful effects of online money games.”
Technology Minister Ashwini Vaishnaw clarified that the law makes a clear distinction between games of skill and chance:
“It promotes constructive digital recreation and separates it from gambling, betting, and fantasy money games that exploit users.”
Industry Pushback and Warnings
India is home to one of the world’s largest online gaming markets. Industry groups had lobbied for regulation and taxation, warning that a blanket ban could push users to illegal offshore platforms.
But supporters of the law argue that the social and economic costs are far too great to allow the industry to continue unchecked.
The legislation marks a decisive shift in India’s digital policy, reinforcing the government’s commitment to safeguarding citizens while promoting responsible digital engagement.